#include "Scene.h"
POCELAIN_NAMESPACE_BEGIN
Scene::Scene()
{

    // this->background = null;
    // this->environment = null;
    // this->fog = null;

    // this->overrideMaterial = null;

    // this->autoUpdate = true; // checked by the renderer

}
Scene::~Scene()
{
}
POCELAIN_NAMESPACE_END
